![]() We were so excited to release it because as a creative project it was one we were really proud of." ![]() ![]() We decided to do it as a musical that fleshes out a bunch of the backstory of the world. "We're able to produce these videos ourselves in-house . However, he was just as excited to discuss the Version 1.0 announcement trailer that reportedly took five months of production time. Silverwood said it's exciting to see the game he started alongside Pixile co-founder Chris Clogg jump to consoles with the help of publisher Modus Games, especially after their humble beginnings at The University of British Columbia developing the iPad-exclusive Stratosphere. Super Animal Royale will release for consoles with its Version 1.0 update sometime this year, but before then it will have another Early Access stint through the Xbox Game Preview program starting June 1. RELATED: Yacht Club Weighs In on Shovel Knight Appearance in Super Smash Bros. Game Rant spoke to Silverwood about Super Animal Royale's backstory and how fans helped shape it. He credits Super Animal Royale's shorter match length and top-down 2D perspective for carving out a niche, but its community has also played a big role in its success. It began development in October 2017 with a pair of friends inspired by H1Z1 and PlayerUnknown's Battlegrounds. Pixile co-founder and CEO Michael Silverwood said it launched "in the middle of the battle royale hype," before the style settled into its own distinct genre. The game drops 64 genetically-engineered, humanoid Super Animals onto an island, letting them vie to become the last critter (or team) standing. Pixile Studios' Super Animal Royale could be put in a similar category for the battle royale genre. Ultimate Toby Fox's Undertale was an Earthbound-style RPG, with its exposure leading to him working on Pokemon Sword and Shield among other things and Team Cherry's Hollow Knight has left fans hungry for more with the Metroidvania's upcoming sequel Silksong. Yacht Club Games' Shovel Knight took on 2D platformers and became so iconic that its lead appears in Super Smash Bros. Indie developers have often proven that great examples of gaming genres can be made without AAA budgets.
0 Comments
Leave a Reply. |